AI Insights · Timothy · January 2022
Top 5 Racing Games on Android in Norway: Q4 2021 Performance
Explore the performance of the top 5 racing games on Android in Norway during Q4 2021. Detailed insights on downloads, revenue, and active users from Sensor Tower.
In the fourth quarter of 2021, the performance of the top 5 racing games on the Android platform in Norway exhibited various trends in downloads, revenue, and active users. The data, provided by Sensor Tower, offers a comprehensive look into how these games fared over the quarter.
Race Master 3D - Car Racing from SayGames Ltd showed significant growth. Weekly revenue started at $43 in late September, fluctuated throughout October and November, and peaked at $236 in the final week of December. Weekly downloads increased steadily, starting at 707 and reaching 3.6K by the end of the quarter. Active users also saw a rise, starting at 3K and peaking at approximately 9.6K in the last week of December.
Muscle Race 3D from GOODROID, Inc. had a modest performance. The game saw sporadic revenue, with minor peaks of $4 in early November. Weekly downloads varied, starting at 381 and peaking at 899 in the last week of December. Active users followed a similar trend, starting at 566 and reaching 1.3K by the end of the quarter.
Bridge Race by Supersonic Studios LTD exhibited relatively stable performance. Weekly revenue remained low, with minor fluctuations between $1 and $16. Downloads started at 680 and peaked at 733 in the final week. Active users saw a decline from 3.2K in late September to 1.8K in early December but rebounded to 2.8K by the end of the quarter.
Riding Extreme 3D from playducky.com did not generate any revenue. Weekly downloads fluctuated, starting at 630 and reaching a low of 218 in late October before recovering to 432 by the end of December. Active users followed a similar trend, starting at 1.5K, dipping to 818, and then rising back to 1.1K by the end of the quarter.
Turbo Stars - Rival Racing from SayGames Ltd showed a mixed performance. Revenue was minimal, with peaks of $7 in late September and $6 in mid-November. Downloads started at 312 and peaked at 907 in the last week of December. Active users began at 1.1K and saw an increase to 2.2K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.